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Gravity suit super metroid map12/15/2023 Now, very important to note: you have two options here. Try not to hit any of the blue Flames flying around him, but also don’t be too conservative with your ammo. Dodge the flames and blast him when he becomes solid. Whenever you see a blue ring of fire quickly form around him, that means that very soon he’ll be in physical form. If you see the blue line in the sky, quickly dash over to whatever side is free and take cover.įortunately, Phantoon has a tell which we can exploit. Phantoon may decide to drop a straight line of flames on you. Use your beams to quickly get rid of them before he drops a couple more on you. Phantoon will drop flames on you at random, flinging three or so in quick succession. Unfortunately, they’ll damage you whether they’re physical or not. You can shoot the flames to give you health and ammo, however, the flames (much like Phantoon himself) take a second to materialize in physical form, so they’ll need to settle for a second before you can shoot them. Making matters worse, he will constantly be throwing blue flames at you, which can do a decent bit of damage when they hit you. He will only phase into physical form for a brief moment at certain parts, giving you a small window of opportunity to blast him with Super Missiles. This guy is a giant squid looking ghost who spends most of the battle phased out of physical space, meaning your Missiles are going to go straight through him. If you’ve followed the guide and got all of the optional Energy Tanks I’ve recommended, you’ll probably have enough health to bully your way through this, but this will still be a tough fight. Most of the bosses so far have been pretty manageable. Once you’re prepared, roll over to the right, bomb the wall, roll over some more, take out the Guard Door, and step inside to face Phantoon…īuckle up. It’s a good idea at this point to make sure that you have enough health and Missiles because we got a boss battle coming up and it will be the toughest one we’ve come across yet by far. You’ll keep going down until you run into a green blast door. When it looks like you can’t go down any further, shoot the floors and roll through. Head back out and continue down towards the bottom of the Ship. Head over to the far lefthand side of this room and grab MISSILE EXPANSION #28. You’ll see a bunch of spiky looking platforms that normally would be moving up and down, trying to crush our bones, but are now nice and docile. I know I said we were going to wait until we had power to explore, but this room is actually less dangerous to us with the ship dormant than awake. Your first instinct will be to explore, but let’s focus on opening things back up for now.ĭrop down two map tiles and lay a bomb at the far lefthand side wall at the bottom, on the smaller platform with the sloped stairs. Don’t stand around too wide eyed however – there are ghosts that will appear out of thin air and try and steal your soul/damage you.Īs it is right now, pretty much every door is locked and useless to us until we can return power to the ship. Something obviously bad happened here, but we never really do find out what (at least until Metroid: Zero Mission). Once you’ve cleared the area, blast that green door open and enter the Wrecked Ship.Ĭreepy… no signs of life anywhere. Needless to say, try not to fall since in our current state, wading through the water is a plodding nightmare. Make your way across the scaffolding, using your Grapple Beam to latch onto bricks and enemies to get you across. Get out of the water and back up on land. Jump up and roll through to grab MISSILE EXPANSION #27. Give it a shot and you’ll see a small passageway. Roll down into the water and head to the left most wall underwater. We can actually grab a quick expansion right away here. Let’s call this area the Crash Site (important to give it a name since we’ll be referencing this open area quite a bit). Now that we have our Grapple Beam though, this is no match for us! Not only that, but you can swing by and snag MISSILE EXPANSION #26, which might be the easiest pickup in the game yet!Ĭontinue right and you’ll see yourself in a giant open space full of water and what looks like scaffolding. Once that’s done, continue right, pressing forward through the yellow blast door until you get to a room full of water with but a singular line sticking up at the center. There won’t be a Save Station for the next little bit, and we’ve got a fight coming up soon enough, so best to get your affairs in order. Back up in Crateria again! And with a Grapple Beam too! I’m feeling ready to rock and explore the planet even more! First things first – we’re so close to Samus’s ship that we may as well stop by to save and recharge.
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