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Tpcast launch compositor12/17/2023 ![]() ![]() ![]() Would have thought VirtualHere would cut them a better deal.Īnyway, if anyone is up for helping contribute to this repo: adding specs, guides, etc then please do submit some Pull Requests! Hopefully we can make some great progress as a community and improve on the TPCast implementation.īE ADVISED: These guides are draft only, I take no responsibility for you bricking your TPCast because you decided to follow an unfinished guide. Why they didn't use a better provider I don't know, USBNG is extremely expensive even for a 10 port license so their custom solutions must be astronomical. At least, not right now - which is probably where the issue is. For instance, the software partner they used (USB Network Gate) doesn't actually support a newer Linux Kernel that would fix the problem. and we're making strides on getting a newer Linux Kernel (4.9) installed so that we can get the mic/camera working!.We now know where TPCast got the software from.A Kernel upgrade will enable the Mic and possibly camera.VirtualHere works as a replacement solution.We've had some great discoveries over the past week: ![]() Right now, my focus is on working my way around the software. There are ways to combat that, but that comes at the cost of battery life and more expensive components.In aid of working out what the hell is going on with the TPCast's inner workings, to improve it on our own, and to help those with older versions that TPCast seem to have no intention of supporting from their responses so far, I've started a little initiative. The syncing between the TPCAST receiver and the transmitter worked on first try. TPCast, the wireless streaming device that lets HTC Vive owners play VR games cable-free, is now available for pre-order in most of continental Europe starting at 349 (or the regional. Picking a frequency with good penetration characteristics means lower bandwidth, which requires compression and decompression, which introduces another source of latency. Having both the TPCAST and ViveNChill on the Vive makes the cables in the front look a bit 'messy' but I couldn't care less as long as it works :) I mounted the TPCAST 'receiver' around 2 meters up, next to one of the Lighthouses. It can carry uncompressed video signals that lower frequencies can’t. Boost the signal enough to overcome that energy loss, and you may very well end up generating your own interference–or broadcasting loud enough to require FCC licensing. TPCAST is planning to ship the kit in China in Q1 of 2017, and it’s not possible to pre-order it internationally just yet, though Liu said it is in the certification process for the FCC right now. It is possible to reflect 60GHz, but it loses a lot of energy every time it bounces. 60GHz may very well get through aluminum foil, but the human body is over 2000 times thicker. Your complaints about losing signal with 360-degree movement would only happen when mounting the receiver low enough for the body to occlude it.Īs for what 60GHz “should” be able to do, physics imposes hard limits on those sorts of things. Once everything is up and running, it just works, no matter which direction I’m facing. I haven’t had to do anything special to experience full freedom of movement with the TPCAST. The Vive and Rift already require line of sight between the headsets and base stations, so it’s not like the TPCAST requires any additional effort in that regard. By putting the receiver on top of the head, you CAN spin around 360 degrees, because that ensures line of sight to the transmitter. ![]()
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